VANTAGE_Beta

Gold and Immortal players have almost the same ACS

We counted 338,349 ranked player-games, each at the rank the player held in it. The median ACS in Gold is 208. In Immortal it is 214. KAST, damage per round and first duels barely move either.

One of the six values Vantage scores does climb, rank after rank: headshot %, from 17% in Bronze to 32% in Radiant.

Data as of 2 October 2026.

Why your ACS can't tell your rank

Matchmaking puts you with players of about your strength. ACS, KAST, damage delta and first duels are all earned against those nine other players, so the typical Gold player posts typical numbers against Gold players, and the typical Immortal posts typical numbers against Immortals. The bar rises with the lobby, and the averages stay where they are.

That is why comparing your ACS with a friend two ranks up, or with a pro's, tells you little. A number earned against your lobby only means something next to your own rank.

ACSIron: 180 (few games)Bronze: 197.2Silver: 204.9Gold: 207.5Platinum: 211.1Diamond: 210.4Ascendant: 212Immortal: 214.1Radiant: 227.2IBARKASTIron: 62% (few games)Bronze: 69% (few games)Silver: 71%Gold: 70.5%Platinum: 71.6%Diamond: 71.8%Ascendant: 72%Immortal: 72.4%Radiant: 73.8% (few games)IBDDamage Δ per roundIron: -20 (few games)Bronze: -10.9Silver: -5.4Gold: -4.9Platinum: -1.8Diamond: -1.6Ascendant: -0.5Immortal: 1.8Radiant: 11.3ISRFirst duels, net per 100 roundsIron: -4.5 (few games)Bronze: 0.1 (few games)Silver: 0.3Gold: 0.4Platinum: 0.4Diamond: 0.5Ascendant: 0.5Immortal: 0.5Radiant: 0.9 (few games)IBHeadshot %Iron: 12.5% (few games)Bronze: 17.2%Silver: 19.6%Gold: 21.9%Platinum: 24.4%Diamond: 26.2%Ascendant: 28.1%Immortal: 30.8%Radiant: 32.3%IBSGPAIm
Each dot is one rank's median, Iron (I) to Radiant (R). The grey band is where the middle half of Gold players sit, and every row is drawn to that scale, so the rows compare. Hollow dots: fewer than 200 games. Damage Δ is damage dealt minus taken, per round; first duels are first kills minus first deaths per 100 rounds.

The one curve that climbs

Headshot % is not measured against anyone. It is how often your bullets land on a head, whoever stands in front of you, and it rises by about 2.2 points per rank.

The spread inside a rank is wide, though. The top quarter of Gold hits 29.3% or more, which is the median of Ascendant (28.1%). Aim alone does not decide a rank. But it is the one value here where your rank shows.

5%10%15%20%25%30%35%40%Top quarter of Gold ≈ median AscendantIron: median 12.5%, middle half 8–20.7% (few games)IBronze: median 17.2%, middle half 11.7–25.3%BSilver: median 19.6%, middle half 13.5–27.1%SGold: median 21.9%, middle half 15.7–29.3%GPlatinum: median 24.4%, middle half 17.9–31.9%PDiamond: median 26.2%, middle half 19.8–34%DAscendant: median 28.1%, middle half 21.3–35.8%AImmortal: median 30.8%, middle half 24–38.3%ImRadiant: median 32.3%, middle half 25.4–39.6%R
Median headshot % per rank (line) and its middle half, 25th to 75th percentile (band). Hollow dots: fewer than 200 games.

Where do you stand against your rank?

Vantage grades your recent games against players of your rank and your role on these six values, S to D, and names the one that would raise your score the most. Free, no login.

Talk about it in the Vantage Discord: find players by rank, get your profile reviewed, and see the next data story first.

Join the Discord

How this was counted

338,349 player-games from 278,704 competitive matches, January 2022 – October 2026. Each game counts at the rank the player held in it. Figures are medians and the middle half (25th to 75th percentile) per rank.

This is not a random sample of Valorant. The games come from the lobbies of players looked up on Vantage, so Diamond to Immortal are well covered and Iron and Bronze only thinly; ranks with fewer than 200 games are drawn hollow. KAST and first duels need round-by-round data, which Vantage holds for fewer games (25,564).

The counts are anonymous: a rank, a role, a value and how often it occurred. No names, no player ids.

We also compared 1,041 players who climbed three or more divisions with 1,767 who stayed within one, each game against players of their own rank and role. No value set them apart by more than 2 percentile points, so this page draws no conclusion from it.