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Chamber

Sentinel

Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.

Abilities

  1. C

    Trademark

    EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

  2. Q

    Headhunter

    ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

  3. E

    Rendezvous

    EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.

  4. X

    Tour De Force

    ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.

Chamber this act · E11 A6

Win and pick rates on every map, from every seat in ranked EU lobbies stored on Vantage. All agents →

Abyss49.8%6,327
Sunset49.5%5,159
Lotus49.9%6,601
Bind50.0%4,981
Summit49.0%5,208
Corrode50.3%4,972
Haven49.1%4,707

The bar is the 95% range of Chamber's true win rate there. Green or red only when all of it is above or below 50%.

The sentinel role

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

See how you play Chamber

Enter your Riot ID: Vantage shows your record on Chamber by map, next to your other agents, and where Chamber wins you more rounds than the rest of your pool.

Ability text and artwork: Riot Games, via valorant-api.com.