Long games slip away
You win 75% of quick games (n=16) but only 34% once a game stretches past 20 rounds (n=32).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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One of your best: 259 ACS, your 6th best of 48 matches on record.
Across your last 20 competitive matches · win rate 50%
From your own record — only what it carries.
Drawn from your last 48 competitive matches. Open any read to see the matches it counted.
You win 75% of quick games (n=16) but only 34% once a game stretches past 20 rounds (n=32).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
Across your last 20 games headshot rate trends from about 22% up to about 33% — a rise too steady to be scatter. Whatever you changed, keep it.
You are 2–6 in the 8 matches decided by 2 rounds or fewer, against 48% across all 48.
You gain 20 RR per win and drop 13 per loss, across the 9 wins and 9 losses with a known change. At that spread an even record still climbs.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
All 50 matches on record, draws and remakes included. Every figure above counts only the 48 that ended with a result.
844 landed shots across 416 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
53,758 damage dealt and 59,980 taken across 416 rounds in your last 20 matches.