Long games slip away
You win 88% of quick games (n=16) but only 50% once a game stretches past 20 rounds (n=32).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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Across your last 20 competitive matches · win rate 70%
From your own record — only what it carries.
Drawn from your last 48 competitive matches. Open any read to see the matches it counted.
You win 88% of quick games (n=16) but only 50% once a game stretches past 20 rounds (n=32).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
→ Your scoring tailed off. Your ACS ran 289 across the first 3, then 241 across the last 3.
→ Your wins got tighter. They went 13–4 early and 14–12 by the end.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
All 50 matches on record, draws and remakes included. Every figure above counts only the 48 that ended with a result.
1,003 landed shots across 404 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
68,641 damage dealt and 54,213 taken across 404 rounds in your last 20 matches.