Your queue times are not equal
You win 90% in your midday sessions (n=10) but 38% in your earliest sessions (n=24).
→ Move your ranked block toward midday sessions and leave the weaker window for unrated.
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Across your last 20 competitive matches · win rate 50%
From your own record — only what it carries.
Drawn from your last 49 competitive matches. Open any read to see the matches it counted.
You win 90% in your midday sessions (n=10) but 38% in your earliest sessions (n=24).
→ Move your ranked block toward midday sessions and leave the weaker window for unrated.
Across your last 20 games headshot rate trends from about 28% down to about 14% — a slide too steady to be scatter.
→ Ten minutes of aim routine before you queue — not sixty, and not during game one.
You gain 17 RR per win and drop 21 per loss, across the 10 wins and 9 losses with a known change. At that spread an even record still slides.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
All 50 matches on record, draws and remakes included. Every figure above counts only the 49 that ended with a result.
892 landed shots across 381 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
53,742 damage dealt and 54,262 taken across 381 rounds in your last 20 matches.