Long games slip away
You win 78% of quick games (n=18) but only 38% once a game stretches past 20 rounds (n=32).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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Across your last 20 competitive matches · win rate 60%
From your own record — only what it carries.
Drawn from your last 50 competitive matches. Open any read to see the matches it counted.
You win 78% of quick games (n=18) but only 38% once a game stretches past 20 rounds (n=32).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
252 ACS across 26 wins against 205 across 24 losses — a 47 point spread. You take the matches you score in.
7–3 across your last 10, against 48% over the 40 before them.
You gain 21 RR per win and drop 17 per loss, across the 12 wins and 8 losses with a known change. At that spread an even record still climbs.
→ You got sharper as it went. Your ACS ran 182 across the first 2, then 290 across the last 2.
→ One match sat far below the rest. 147 ACS on Haven, against 265 across the others.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
681 landed shots across 421 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
60,273 damage dealt and 57,638 taken across 421 rounds in your last 20 matches.