Long games slip away
You win 80% of quick games (n=10) but only 31% once a game stretches past 20 rounds (n=26).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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Your aim was off: 7% headshots, your 7th lowest of 35 matches on record.
Across your last 20 competitive matches · win rate 35%
Drawn from your last 36 competitive matches. Open any read to see the matches it counted.
You win 80% of quick games (n=10) but only 31% once a game stretches past 20 rounds (n=26).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
Across your last 20 games headshot rate trends from about 14% down to about 6% — a slide too steady to be scatter.
→ Ten minutes of aim routine before you queue — not sixty, and not during game one.
2–8 across your last 10, against 54% over the 26 before them.
→ You finished on a slide. The session closed on seven straight losses.
→ It slipped away from you. You opened 2–3 and closed 0–5.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
All 37 matches on record, draws and remakes included. Every figure above counts only the 36 that ended with a result.
1,393 landed shots across 442 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
58,762 damage dealt and 63,801 taken across 442 rounds in your last 20 matches.