Long games slip away
You win 92% of quick games (n=12) but only 39% once a game stretches past 20 rounds (n=38).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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Across your last 20 competitive matches · win rate 50%
From your own record — only what it carries.
Drawn from your last 50 competitive matches. Open any read to see the matches it counted.
You win 92% of quick games (n=12) but only 39% once a game stretches past 20 rounds (n=38).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
You win 31% of your first game in a session (13 sessions) and 80% of the 20 games that follow. Your warmup is happening inside ranked.
→ Warm up before you queue, not during — one deathmatch and a range routine before the first ranked game.
Across your last 20 games headshot rate trends from about 16% up to about 34% — a rise too steady to be scatter. Whatever you changed, keep it.
You are 2–11 in the 13 matches decided by 2 rounds or fewer, against 52% across all 50.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
1,035 landed shots across 425 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
68,070 damage dealt and 53,785 taken across 425 rounds in your last 20 matches.