Long games slip away
You win 79% of quick games (n=14) but only 40% once a game stretches past 20 rounds (n=35).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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Across your last 20 competitive matches · win rate 65%
From your own record — only what it carries.
Drawn from your last 49 competitive matches. Open any read to see the matches it counted.
You win 79% of quick games (n=14) but only 40% once a game stretches past 20 rounds (n=35).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
236 ACS across 25 wins against 188 across 24 losses — a 48 point spread. You take the matches you score in.
You are 1–6 in the 7 matches decided by 2 rounds or fewer, against 51% across all 49.
You gain 17 RR per win and drop 20 per loss, across the 12 wins and 7 losses with a known change. At that spread an even record still slides.
→ You finished on a run. The session closed on four straight wins.
→ You got sharper as it went. Your ACS ran 204 across the first 2, then 271 across the last 2.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
All 50 matches on record, draws and remakes included. Every figure above counts only the 49 that ended with a result.
783 landed shots across 410 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
60,383 damage dealt and 61,037 taken across 410 rounds in your last 20 matches.