Long games slip away
You win 83% of quick games (n=12) but only 35% once a game stretches past 20 rounds (n=37).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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Across your last 20 competitive matches · win rate 50%
→ You finished on a run. The session closed on three straight wins.
→ You turned it around. You opened 0–3 and closed 3–0.
From your own record — only what it carries.
Drawn from your last 49 competitive matches. Open any read to see the matches it counted.
You win 83% of quick games (n=12) but only 35% once a game stretches past 20 rounds (n=37).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
212 ACS across 23 wins against 210 across 26 losses — 2 points apart. Your scoreline barely moves between the two results.
You gain 21 RR per win and drop 15 per loss, across the 7 wins and 7 losses with a known change. At that spread an even record still climbs.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
All 50 matches on record, draws and remakes included. Every figure above counts only the 49 that ended with a result.
997 landed shots across 433 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
61,096 damage dealt and 62,356 taken across 433 rounds in your last 20 matches.