Long games slip away
You win 65% of quick games (n=20) but only 30% once a game stretches past 20 rounds (n=30).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
Loading profile…
Your aim was off: 21% headshots, your 5th lowest of 50 matches on record.
Across your last 20 competitive matches · win rate 45%
→ You finished on a slide. The session closed on five straight losses.
→ You got sharper as it went. Your ACS ran 205 across the first 2, then 269 across the last 2.
From your own record — only what it carries.
Drawn from your last 50 competitive matches. Open any read to see the matches it counted.
You win 65% of quick games (n=20) but only 30% once a game stretches past 20 rounds (n=30).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
3–7 across your last 10, against 48% over the 40 before them.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
6 placement matches award no RR, so they are not on this line.
982 landed shots across 411 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
63,255 damage dealt and 54,094 taken across 411 rounds in your last 20 matches.