Long games slip away
You win 92% of quick games (n=24) but only 56% once a game stretches past 20 rounds (n=25).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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One of your best: 327 ACS, your 10th best of 49 matches on record.
Across your last 20 competitive matches · win rate 75%
→ You finished on a run. The session closed on three straight wins.
From your own record — only what it carries.
Drawn from your last 49 competitive matches. Open any read to see the matches it counted.
You win 92% of quick games (n=24) but only 56% once a game stretches past 20 rounds (n=25).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
You average 250 ACS across your 13 losses and 230 across your 36 wins. ACS is already a per-round figure, so this is not about longer matches — whatever separates your wins from your losses is not showing up in your own scoreline.
You are 6–6 in the 12 matches decided by 2 rounds or fewer, against 73% across all 49.
You gain 15 RR per win and drop 20 per loss, across the 12 wins and 5 losses with a known change. At that spread an even record still slides.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
All 50 matches on record, draws and remakes included. Every figure above counts only the 49 that ended with a result.
867 landed shots across 378 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
67,344 damage dealt and 49,146 taken across 378 rounds in your last 20 matches.