Long games slip away
You win 91% of quick games (n=11) but only 33% once a game stretches past 20 rounds (n=39).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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Across your last 20 competitive matches · win rate 35%
→ Your scoring tailed off. Your ACS ran 256 across the first 2, then 216 across the last 2.
From your own record — only what it carries.
Drawn from your last 50 competitive matches. Open any read to see the matches it counted.
You win 91% of quick games (n=11) but only 33% once a game stretches past 20 rounds (n=39).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
Across your last 20 games headshot rate trends from about 25% down to about 13% — a slide too steady to be scatter.
→ Ten minutes of aim routine before you queue — not sixty, and not during game one.
Since last act your ACS went from 173 to 202 (n=10, n=40).
You are 5–13 in the 18 matches decided by 2 rounds or fewer, against 46% across all 50.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
1,060 landed shots across 469 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
63,785 damage dealt and 65,409 taken across 469 rounds in your last 20 matches.