Long games slip away
You win 68% of quick games (n=19) but only 24% once a game stretches past 20 rounds (n=29).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
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Across your last 20 competitive matches · win rate 40%
From your own record — only what it carries.
Drawn from your last 48 competitive matches. Open any read to see the matches it counted.
You win 68% of quick games (n=19) but only 24% once a game stretches past 20 rounds (n=29).
→ Use your timeouts and slow the calls when it's close — you start strong and fade, so make the late rounds simpler, not braver.
252 ACS across 20 wins against 160 across 28 losses — a 92 point spread. You take the matches you score in.
You gain 21 RR per win and drop 17 per loss, across the 6 wins and 7 losses with a known change. At that spread an even record still climbs.
Rated by rounds won rather than matches: a few matches are a few numbers, the rounds inside them are a sample worth reading. Ordered by how much you have actually played, so the rows with something to say come first.
All 50 matches on record, draws and remakes included. Every figure above counts only the 48 that ended with a result.
778 landed shots across 429 rounds in your last 20 matches.
Win rate, K/D, ACS, where your shots land — every figure above is something you did. This is the one that counts what was done to you.
54,082 damage dealt and 68,632 taken across 429 rounds in your last 20 matches.